How to read this board
Grades compare documented jobs: door holding, lane coverage, and a late HP readout. Green versus red is a side-by-side observation, not a full stat sheet. Missing damage and range numbers are left out instead of estimated.
A tier
Player decision Pick green when red and green are both offered and the lane is longer than a doorway. Still recheck the shop, because that 300-coin figure is one session.
Player decision Use it on the chokepoint where Verities arrive, not on a long lane. Move it if the push changes direction.
B tier
Player decision Consider it when you are already building a deep-wave array and the shop shows the HP you expect. Do not buy it as a proven damage turret.
Player decision Use several when you already know more than one lane is live. Expect to remove blocks to make room.
C tier
Player decision Take a red turret if it is the free or cheap first gun and green is not offered. Replace or move it once a longer lane needs the green variant.
